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Warhammer: Vermintide 2 Version 3.1 Patch Notes

Fatshark have released the latest patch for their first-person hack and slash game Warhammer: Vermintide 2. This update makes major changes to weapons along with some general adjustments.

Warhammer: Vermintide 2 is available on Xbox One, Playstation 4, and PC. You can view the full patch notes down below:

3.1 Patch Notes
Fixes

  • Fixed a crash in Spoils of War.
  • Fixed a Store related crash.

General Changes

  • Added psuedo random distribution to critical strikes and procs.
  • Generic damage reduction is now calculated multiplicatively rather than
    additively.
  • Headshots and critical strike no longer automatically apply the lightest level of
    stagger to enemies, regardless of their stagger resistance.
  • Buffs now appear in two rows in the UI, displaying a maximum of 10 buffs instead
    of 5.

Melee Weapons
KRUBER1H Sword – Kruber & Sienna

  • Finesse multiplier (headshot/crit multiplier) increased to ~2 for all attacks, up
    from 1.4 for light attacks, 1.5 for heavies.

1H Mace / 1H Hammer

  • Light attacks 1 and 2 and push attack now have Tank hit mass multiplier.
  • Light attacks 3 & 4 now have the same single target damage profile.
  • Light attack 3 now has 10% bonus crit to compensate for being an uppercut
    animation.

2H Hammer (Kruber + Bardin)

  • The push attack now has the same damage profile as the heavy attacks. No tank hit
    mass count.
  • Heavy tank attacks now properly puts enemies into stagger level 2 (fixes a
    bug).

2H Sword (Kruber + Saltzpyre)

  • Move speed charging heavy attacks increased to 60% from 20%
  • Light attack animation speed sped up by approximately 10%

Mace + Shield / Hammer + Shield (Kruber + Bardin)

  • Light attack 3 has 10% additional critical strike chance.
  • Heavy Chain now begins with shield bash.
  • Light attack 3 now has single target armour piercing damage profile. Same as push
    attack.
  • Push attack now chains into light attack 3.

Mace + Sword

  • Lights 1 and 2 now have the same damage profile as 1H Mace.
  • Lights 3 and 4 now have the same damage profile as 1H Sword.
  • Each weapon in the heavy attack now has the same damage profile as the original
    Falchion Heavy.
  • Heavy attacks and light attacks 3 & 4 now have Linesman hit mass count.

Halberd

Heavy chain order reversed, the first heavy is now the Heavy Stab, and the second heavy is now the Heavy Sweep.

  • Intact Attack Chains:
    • Light chain and push-stab chain remains intactLight 1 -> Light 2 ->
      Heavy stab, Lights -> Heavy stab chain intact

  • New Attack Chains:
    • Light sweep (L1) chains into Heavy sweep (H2) -> repeat
    • Heavy stab (H1) chains into light stab (L2) into light overhead (L3) ->
      repeat
    • Heavy stab (H1) chains into light stab (L2) -> repeatLight sweep (L1)
      chains into Heavy sweep (H2) -> repeat
    • Heavy sweep (H2) chains into Light sweep (L2)

  • Heavy Linesman added to Heavy Sweep (H2) Armory mod will not reflect the change
    in heavy attack order.
  • Dodge range increased from 0.95(-5%) to 1.0 (0%)

Executioner Sword

  • Reduced animation speed by 8.5% for all attacks.
  • Light attack 3 now has 10% bonus critical strike chance.

Tuskgor Spear

  • Now has normal block cost modifier instead of shield modifier.

BARDIN1H Axe (Bardin + Saltzpyre)

  • Animation pause after Light 3 reduced from 0.42s to 0.3s
  • Light attack animation speed increased by roughly 8%
  • Move speed while performing light attacks increased (from 75% to 80%)
  • Heavy attack charge time reduced from 0.6s to 0.5s
  • Heavy attacks now share a damage profile with 2H Hammer light attacks

2H Axe

  • Heavy attacks now have linesman hit mass count.
  • Light attack 3 now has the same damage profile as light attacks 1 and 2.
  • Push attack now has linesman.
  • Light attack 3 has 10% additional critical strike chance.
  • Now has 6 stamina (3 shields), up from 5 stamina (2.5 shields).

Axe + Shield

  • Light attacks sped up slightly.
  • Charge time required for heavy attacks decreased slightly.

Dual Axes

  • Finesses multiplier on all attacks increased to ~ 2.0 (up from ~1.5).

Warpick

  • Linesman hit mass count added to light attacks.

KERILLIANElven 1H Sword

  • Light attack Finesse multiplier increased to ~2.0 from ~1.4.
  • Heavy 2 changed to the damage profile of Crowbill Heavy 1.
  • Light 3 armor damage increased by 20%.

Elven 2H Axe (Glaive)

  • Reverted WoM nerf. Linesman added back to light attacks.
  • Now has 6 stamina (3 stamina shields), previously 4 stamina (2 shields).

Elven Axe

  • Heavy attacks now share a damage profile with 2H Hammer Light Attacks.
  • 10% bonus critical strike chance added to push stab.

Elven Dual Daggers

  • Removed bonus 10% crit from lights 1 and 2.

Elven Sword and Dagger

  • Removed bonus critical strike chance from Light attack 1 and Light attack 2.

Elven Dual Swords

  • Dual swords light attack damage increased by 25% against infantry.
  • Push-stab armor damage increased by 20%.

Elven Greatsword

  • Light attack animation speed increased ~10%.
  • Light attacks have 10% additional critical strike chance.

Elven Spear

  • Push attack, Light 3, & Heavy 1 now all have Linesman hit mass count.
  • Reverted 25% nerf to light stabs that came with WoM, (base damage up to 0.25 from
    0.2).

Elven Spear + Shield

  • Light 3 changed from a poke into a sweep, added linesman to light 3.

SALTZPYREAxe + Falchion

  • Removed heavy linesman and bonus 20% crit from push attack.
  • Increased dodge count from 3 to 4.
  • Increased dodge distance from 1.1(10%) to 1.2(20%).

Falchion

  • Now has 6 stamina (3 stamina shields), previously 4 stamina (2 shields).
  • Heavy attacks 1 & 2 now have the same damage profile as Elf 1H Sword Heavy
    1.
  • Light attack 3 now has the same damage profile as Heavy attacks 1 & 2.

Flail

  • Lights 1 & 2 now have Tank hit mass count.
  • Damage of Heavy attacks increased by 30%.

Billhook

  • Increased dodge distance to 1.15(15%) from 1.1(10%).
  • Decreased dodge count from 99 to 3.
  • Special pull action now costs 0.5 stamina.

SIENNADagger

  • Now has 6 dodge count instead of 3.
  • Added 10% critical strike chance to light attack 4.

Mace

  • Max dodge count increased to 4 from 3.
  • Heavy 1 now has the same damage profile as 2H Hammer Light attack (23% buff to
    damage).
  • Animation time of Heavy 1 sped up slightly.
  • Range of Heavy attacks increased slightly.
  • Damage of Heavies 2 & 3 increased by roughly 30%.
  • Animation speed of Heavies 2 & 3 increased slightly.
  • Light attack 1 damage profile changed to Halberd L3 Damage profile (30% buff to
    infantry damage, 60% buff to armor damage).
  • Range of all light attacks increased slightly.
  • Animation speed of all light attacks increased slightly.
  • Move speed during all light attacks increased to 80% from 60%.

Flaming Flail

  • The explosion of Heavy 1 now deals direct explosion damage.

Ranged WeaponsBeam Staff

  • Overcharge generated by shotgun blast reduced significantly (~33%).
  • Weapon switching while charging the weapon is reduced from 0.2s to 0s (matching
    all other staves).
  • Weapon switch window after a shotgun blast reduced from 0.4s to 0.3s to match the
    0.31s animation time of the shotgun blast.

Drakefire Pistols

  • Overheat of the shotgun blast reduced ~33%.
  • Dodge range buffed from 85% (-15%) to 100% (0%).

Empire Longbow

  • Forced zoom delay is now 2s instead of 0.4s (allows full charge without being
    forced to zoom in).
  • 25% move speed while holding a full charge (increased from 0% previously, 25% is
    similar to the full charge move speed of bolt staff).

Handgun

  • Reload time reduced from 2.0s to 1.5s.
  • Max ammo=16, up from 12.
  • Cleave buffed 50% to match crossbow.

Repeater Pistol

  • Linesman is now on the bullet spray ( linesman on ranged weapons gives shotgun
    mass reduction).

Swiftbow

  • Increased armor damage by approximately 100% on charged shots.
  • Increased monster damage by 30% on charged shots.
  • Increased cleave by 75% for quick shots and 50% for charged shots.

Throwing Axes

  • Increased monster and berserker damage by 30%.

Volley Crossbow (Saltzpyre)

  • Ammo pool boosted by 50% (from 30 max ammo to 45).
  • Cleave increased by 75%.
  • Reload time reduced from 5s to 4s.
  • Dodge count increased to 3 from 1.

Volley Crossbow (Shade)

  • Cleave increased by 75%.
  • Max ammo capacity increased to 45 to match Saltzpyres crossbow.

Blunderbuss

  • Increased max ammo from 12 to 16.

Grudgeraker

  • Increased max ammo from 14 to 16.

TalentsMARKUS KRUBER – FOOT KNIGHT

  • Taal’s Champion – (Reworked)
    • New name: Tag Team
      • ‘Kruber gains 10% power. The closest ally to Kruber gain 50%
        damage reduction and 10% increased power. Passive aura no longer affects
        allies.’

  • Rock of the Reikland (Modified)
    • Now also doubles the radius of Kruber’s Aura.

  • It’s Hero Time – (Reworked)
    • Resets the cooldown of Charge when an ally is incapacitated.

  • That’s Bloody Teamwork! ( Reworked)
    • Merged with Defensive Formation into ‘Increase damage reduction of Protective Presence by 5% per nearby ally.’ Moved to tier 4 mid
      row.

  • Inspire Action – New talent
    • Staggering an elite enemy grants Kruber and his allies 100% increased
      cooldown regeneration rate for 0.5 seconds. Replaces That’s Bloody Teamwork
      in tier 5.

  • Trample – (Reworked)
    • New name: Battering Ram
      • Doubles the width of Krubers charge and allows him to charge through
        great foes.

MARKUS KRUBER – HUNTSMAN

  • Maim – (Reworked)
    • New name: Keep it Coming
      • Every third ranged hit causes the next shot to consume no ammo.

  • Master Huntsman – (Reworked)
    • New name: Tough Hide

    MARKUS KRUBER – MERCENARY

    • Ready for Action – (Modified)
      • No longer removes Temp Health. Cooldown reduction reduced to 20%.

    BARDIN GOREKSSON – RANGER VETERAN

    • Scavenger – (Modified)
      • Scavenger Ammunition Caches now drop at Bardin’s feet instead of at the
        killed specials location.

    • Share and Share Alike – (Reworked)
      • New name: Field Rations
        • Killing a special has a 50% chance to drop an Ale that increases attack
          speed by 3% and damage reduction by 3% for 300 seconds. Stacks up to 3
          times.

    • Exuberance – (Modified)
      • Bardin takes 30% less damage from the back. Headshots reduce damage taken by
        30% for 5 seconds

    • Ranger’s Ambush – (Reworked)
      • New name: Exhilarating Vapors
        • Allies inside of Bardin’s smoke gains 8% increased attack speed and
          recovers 3 Temporary health every second

    BARDIN GOREKSSON – IRONBREAKER

    • Drakki Wrath – (Reworked)
      • New name: Rising Pressure
        • Increases drake fire damage up to 120% and reduces attack speed down to
          -50% depending on overcharge.

    • Crushing Counter-Blow – (Reworked)
      • New name: Rune-Etched Shield
        • Blocking an attack grants Bardin and his allies 2% power for 6 seconds.
          Stacks 5 times.

    • Ironbreaker’s Resolve – (Reworked)
      • New name: Vengeance
        • Periodically generates stacks of rising anger every 7 seconds while
          Gromril is active up to a max of 5. When Gromril is removed Bardin gains 10%
          attack speed per stack of rising anger.

    KERILLIAN – HANDMAIDEN

    • Ariel’s Benison (perk) – (Reworked)
      • Increase revive speed by 50% and grant 20 health back to the revived
        hero.

    • Asrai Grace – (Reworked)
      • New name: Asrai Alacrity
        • Blocking an attack or pushing an enemy makes Kerillians’ next two
          attacks 30% faster and deals 10% more damage.

    • Shadow Step – (Reworked)
      • New name: Shifting Seasons
        • Dodging while blocking increases dodge range by 20%. Dodging while not
          blocking increases damage by 10% for 1 second.

    KERILLIAN – SHADE

    • Cloak of Mist – (Modified)
      • Now grants 100% critical strike chance for 4 seconds after breaking
        stealth.

    VICTOR SALTZPYRE – BOUNTY HUNTER

    • Necessary Means – (Reworked)
      • New name: Steel Crescendo
        • Upon firing his last shot Victor gains 15% attack speed and 15% power for
          15 seconds.

    • Inspired Shot – (Reworked)
      • New name: Blessed Combat
        • Melee strikes makes up to the next 6 ranged shots gain 15% power. Ranged
          hits makes up to the next 6 melee strikes gain 15% more power. Melee kills
          reset the cooldown of Blessed Shots.

    • Hunter’s Pursuit – (Modified)
      • New name: Rile the Mob
        • Ranged critical hits grant Victor and his allies 10% increased movement
          speed for 10 seconds.

    • Duty’s Gift – (Reworked)
      • New name: Dual Action
        • Melee kills reload Victors ranged weapon. Killing an elite enemy with a
          melee attack while out of ammo restores 20% of your max ammunition.


    • Just Reward
      • Cooldown reduction increased to 20% from 15%.

    • Buckshot – (Modified)
      • New name: Return on Investment
        • Added shield penetration to the blast.
        • Added effect: Each kill with the blast increases the amount of pellets of
          the next blast by 1 up to a max of 20.

    SIENNA FUEGONASUS – UNCHAINED

    • Searing Grasp – (Modified)
      • New name: Outburst
        • Increased duration of DoT effect to 4 seconds. Heavy attacks increase the
          push angle of the next push by 70%.

    • Chain Reaction – (Modified)
      • Increased chance of explosion to 40%

    • Numb to Pain – (Modified)
      • Added effect: Venting decreases the amount of overcharge generated by Blood
        Magic by 16%. Stacks up to 3 times.

    • Burning Dregs – (Reworked)
      • New name: Abandon
        • Overcharging makes Sienna start rapidly exchanging 6% of her health to
          10% cooldown.

    • Flame Wave – (Reworked)
      • New name: Wildfire
        • Adds a burning aura that ignites nearby enemies when activating Living
          Bomb. Massively increase the stagger power of Living Bomb.

    • Fuel for the Fire – (Modified)
      • Increased duration of the power bonus to 15 seconds from 10 seconds.

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