Back in 1999 Bit Studios was working on a Die Hard video game for Nintendo 64 titled Die Hard 64. The game was never shown off to the press or public, so for many years people just knew of hints of the game.
Now years later a forum member of Assembler Games got their hands on a very early playable demo of the game. When Retro Collect reached out to the forum member they stated..
“The game is far from complete, and is split into three roms. Each rom has got about 8 levels and around 3 of them are playable in each rom (the rest are test levels, or unfinished levels with no enemies at all). The levels playable include the prison riot, the hospital, LA street, the police department. The maps are quite big, and fairly impressive for the Nintendo 64; for instance in the LA street level you have few streets and you can go inside some buildings, but you dont have any pedestrians or cars running in the street. It feels a bit empty, but this is a very early game. All cutscenes are missing and beside the “yippee ki yay!” and “that must hurt” voiced by Bruce Willis, there is no dialogue at all. Even in the most completed level you have a lot of funny glitches. It was really a work in progress – and you can tell.
“Beside that you still have a lot here. You have few melee weapons – a knife, baseball bat, police stick, tazer, and your fist. Firearms I found include a hand gun, Uzi, M-16, a sort of automatic shotgun and a few other generic machine guns. What’s really cool is that you can dual wield weapons. In terms of gameplay, you can climb ladder, push buttons, jump, crouch, crawl on the ground, and you can also lean around corners. You have also some kind of unfinished ‘bullet time’ effect with the camera rotating around the bullet – a bit like Max Payne.
“The field of view is quite narrow but I guess thats standard in an N64 shooter, and the controls seem to be quite complicated to get used to. I guess I lost my skill with modern shooters’ auto aiming, but it was really hard to shoot the enemies!”