Ubisoft have released patch 1.0.4 for Far Cry New Dawn. This patch makes numerous fixes throughout the game including UI, mission, audio, and world to name a few.
You can view the full patch notes down below:
Missions
- Fixed an issue where an entity would fail to spawn in an expedition.
- Fixed an issue where the player can be stuck on a roof when parachuting during an expedition.
- Fixed an issue where a note could disappear when playing in CO-OP.
- Fixed an issue where a mission objective would not update under some conditions in a specific mission.
- Fixed an issue where the player could push a NPC just before a cinematic.
- Fixed an issue where the client’s camera could be stuck during cinematics.
- Fixed an issue where some NPC would suddenly be hostile towards the player.
- Fixed an issue where reinforcements would not spawn during a specific mission.
- Fixed an issue where the player could be stuck in a black screen during a specific mission after triggering an event.
- Fixed an issue where a specific mission would fail when the player entered a vehicle too early.
- Fixed an issue where Carmina would fail to teach the player about the workbench when starting a second new game.
- Fixed an issue where the whole game world could be covered in fog under certain conditions.
- Fixed an issue where a specific mission could fail if the player took an enemy vehicle.
- Fixed an issue where the player would be unable to complete a specific mission if some objects burned.
- Fixed an issue where a dialog line was missing during a cinematic.
- Fixed an issue where some dialog lines could be repeated twice in a specific mission.
- Fixed an issue where dogs could be missing in cages in a specific mission.
- Fixed an issue where a specific character could still be highlighted by Timber after being defeated.
- Fixed an issue where a mission would not fail if a critical character died during a specific objective.
- Fixed an issue where a character would not enter a helicopter after the completion of a specific mission.
- Fixed an issue where the player could jump out of the arena and be unable to complete a specific mission.
- Fixed an issue where a helicopter could spawn out of reach of the players during a specific expedition.
- Fixed an issue where a splash screen would not be displayed at the end of a specific mission.
- Fixed an issue where the player had to go through an extra loading screen towards the end of the game.
- Fixed an issue where some Guns For Hire would pop out at the end of a specific cinematic.
- Fixed an issue where a lightning flash was too intense during a specific cinematic.
- Fixed a typo on a note located in one of the expeditions.
- Fixed an issue where some vehicles could not spawn at the beginning of a specific mission.
- Fixed an issue where the water would not lower if the dialogue was skipped during a specific mission.
- Fixed an issue where an objective was skipped after a reload in a specific mission.
- Fixed an issue where the windmill puzzle visual was not updating if the player moved away from it.
- Fixed an issue where Hurk was getting out of the vehicle and blocking a specific mission.
- Fixed an issue where it was possible to push an objective bag using the Wrath ability.
Homebase
- Added a tip to guide players towards the Homebase’s helipad.
World
- Fixed an issue where the player was unable to pick up a Baseball Bat at one location.
- Fixed an issue where the player was unable to pick up a Medkit at specific locations.
- Fixed an issue where unresponsive enemies could be found at a specific location.
- Fixed an issue where some enemies could spawn inside a rock at a specific location.
- Fixed an issue where some enemies could spawn under the ground during an Outpost reinforcement.
- Fixed an issue where the user could be stuck in a black screen if an Outpost was completed while the player revived his Gun For Hire.
- Fixed an issue where the Outpost name wouldn’t display during the celebration cinematic.
- Fixed an issue where it was possible to have an interactable placeholder asset on the helipad.
- Fixed an issue where the player was appearing in combat at the Blacklung Mine fast travel point.
- Fixed an issue where a Highwaymen flamer had a bad pathfinding.
UI
- Fixed an issue where driving control tips would not be displayed if the player spawned inside a vehicle.
- Fixed an issue where the button prompt to track some animal pelts was missing.
- Fixed an issue where the player was unable to equip upper and lower body items under certain conditions.
- Fixed an issue where the amount of materials left would not be correctly updated after crafting a Medkit.
- Fixed an issue where the player’s clothes would not change if he moved to another menu too quickly.
- Fixed an issue where the default outfit would briefly appear on the 3D model when the player changed his appearance.
- Fixed an issue where the player’s customization was not applied if the player used the randomization option too quickly.
- Fixed an issue where some menus could become unresponsive.
- Fixed an issue where the icon to find Timber would be missing from the map after acquiring the intel.
- Fixed an issue where the ability to track a specific material would be unlocked after discovering a specific location.
- Fixed an issue where a warning would still be red even with the colorblind mode active.
- Fixed icon inconsistencies with some expedition rewards and some options in the interface tab.
- Fixed a misleading message when attempting to upgrade weapons.
- Fixed an issue where the ammo count in the Weapon Wheel would not update after purchasing ammo in the Homebase.
- Fixed an issue where a freshness indicator would appear in the store menu after purchasing a piece of clothing.
- Fixed an issue where mission specific outfits could be unequipped when entering the clothing store.
- Fixed an issue where the grapple icon would still appear even if the player turned off the HUD.
- Fixed an issue where the weapon’s highlight in the workbench would remains in other menues.
- Fixed an issue where a button in the In-Game store would not restore the connection to said store.
- Fixed an issue where the highlight of a category in the workbench would disappear if the player pressed two buttons simultaneously.
- Fixed an issue where the menu selection’s highlight could disappear when changing tabs.
- Fixed an issue where the clothing icons could revert to default in the character menu.
- Updated the description of a perk to reflect all of its functionalities.
- Fixed some discrepancy issues between the display of the 3D models of some flamethrowers in the shop and the weapon workbench.
- Fixed an issue where a weapon thumbnail was mismatched with the workbench.
- Fixed an issue where it was possible to have an empty menu after a Far Cry® services error.
- Fixed an issue where the upper body customization thumbnail was mismatched while wearing the Space Ape outfit.
- Improved fog and cloud effects in the expedition Alcatraz Island.
- Updated the Unicorn Flamethrower thumbnail in the Premium shop.
- Fixed an issue where Facial hair, headwear and gloves icons were still showing in the customization menu after being unequipped.
- Fixed an issue with the scavenge pop-up that was not appearing under certain conditions.
- Fixed an issue with the Talk prompt that was displayed during the cinematic transition screen.
- Fixed an issue where the outfit icon was not displayed if the player equiped each piece one by one.
- Fixed an issue with Timber’s health bar being offset while driving a car.
Audio
- Fixed an issue where some door sound effects would be looping under certain conditions.
- Fixed an issue where helicopter sounds would keep playing in some cinematics if the player was piloting that vehicle.
- Fixed an issue where some music could keep on playing if the player disconnected his controller during certain cinematics.
- Fixed an issue where sound effects could be muffled after respawning during a specific mission.
- Fixed an issue where a radio call would be repeated twice.
- Fixed an issue where water splash was heard outside of water if a 4cab was moving underwater.
- Fixed an issue where players were losing part of the sounds after disconnecting their controllers during an expedition.
Gameplay
- Fixed an issue where a button would trigger multiple actions when driving with the “Shooter” control configuration.
- Fixed an issue where a bag would not grant the loot inside of it.
- Fixed an issue where the Guns For Hire’s command icon would still be displayed on Elite enemies even when they are not visible.
- Fixed an issue where throwables were misplaced in the player’s hand while driving a specific vehicle.
- Fixed an issue where the Wrath effect would not stop when the player was in downstate.
- Fixed an issue where the number of kills for Guns For Hire doesn’t match between the Challenge tab and the Roster tab.
- Fixed an issue where some vehicle textures could be missing under some specific conditions.
- Improved ragdoll reaction against some vehicle types.
- Fixed an issue where weapons were disappearing after the Outpost celebration cinematic under certain conditions.
Weapons
- Adjusted melee damage of some of the shovels.
- Fixed an issue where some ammo would be missing upon reloading.
- Fixed an issue where a visual effect could be stuck on some sniper rifles when picked up by the player.
- Fixed an issue where the AJM9 – Blood Dragon highlight was being seen through the host body.
- Fixed an issue where the rumble effect was missing when holstering and unholstering the Saw Launcher.
Photo Mode
- Improve the visual of the Recurved Bow – Blood Dragon in Photo mode.
- Fixed an issue where NPCs was getting hurt by the flame from the flamethrower while in Photo mode.
- Fixed an issue where some glow effects were very bright in expeditions when changing the time of the day.
NPC
- Fixed an issue where Guns For Hire would stop being highlighted if the player revived them in water.
- Fixed an issue where the player could still find old animal models in the wild.
- Fixed an issue where Carmina could drop her weapon when she died.
- Fixed an issue where the Highwaymen & Survivor NPCs had a sniper weapon attached during binocular animation.
Localization
- Fixed an issue where the Spanish subtitles would not match the dialog in a specific scene.
- Fixed an issue where the voice-over button would be displayed on the difficulty selection screen when playing in languages other than English.
Trophies
- Fixed an issue where a trophy would not trigger for the client after completing the requirements.
- Fixed an issue where a trophy was triggered too early.
CO-OP
- Fixed an issue where the player could encounter an infinite black screen while playing in CO-OP during some specific missions.
- Fixed an issue where the client would spawn in a bad sector when joining the host under some specific conditions.
- Fixed an issue where the client could trigger a vehicle booby trap when spawning in a helicopter.
- Fixed an issue where the client’s health would not fill up after upgrading the infirmary.
- Fixed an issue where the splash screen could be stuck on screen when playing treasure hunts in CO-OP.
- Fixed an issue where the client was not restricted by the host’s workbench level when attempting to craft weapons.
- Fixed an issue where expeditions could not be unlocked when playing in CO-OP.
- Fixed an issue where pill bottles could be highlighted and visible through the host’s body.
- Fixed an issue where expert level expeditions would not be counted as completed for the client.
- Fixed an issue where the player could end up being unable to finish a specific mission if the client died during one of the objectives.
- Fixed an issue where the client would spawn out of the world after dying during a specific mission.
- Fixed an issue where the host and client would be stuck in a black screen if they triggered a mission under some specific conditions.
- Fixed an issue where a player’s tag would overlaps with some text in the workbench store.
- Fixed a replication issue with the World Map.
- Fixed an issue where it was possible to see Joseph in T pose near the New Eden compound while playing in CO-OP.
- Fixed an issue where completing expert difficulty expeditions were not count toward the client.
- Fixed an issue where some parts of the semi-legendary vehicle were disappearing upon connection in CO-OP.
- Fixed an issue where one of the players could get teleported out of the radiation zone while using an inflatable boat.
- Fixed an issue where the camera for the client was misplaced after getting up from the ground in a cinematic.
- Fixed an issue where it was possible for the client to lose the consumables visual from the combat supplies sections.
Crash and Stability
- Fixed some stability issues caused by general gameplay.
- Fixed some stability issues caused when client connects to the host to play in CO-OP.
- Fixed a stability issue caused by approaching certain locations while the CO-OP partner is in spectator mode.
- Fixed a stability issue caused by breaking windows during a specific mission.
- Fixed a stability issue caused by some menus during a specific mission.
- Fixed a stability issue caused by jumping in a water tank too early during a specific mission.
- Fixed a stability issue caused by the character customization menu.
- Fixed a stability issue caused by Photo mode.
In this article:Far Cry New Dawn, PC, Playstation 4, PS4, Ubisoft, Xbox One