“If we had tried to do that as a traditional, full-scale sequel, that would have been very difficult, but it works really well in [keeping] that continued relationship with fans.”
“If you do that full sequel model of expanding on an IP or a series, it’s good in certain ways, the negative of that is there’s a very large open period where you’re not releasing anything. In that period, you get people to move away, and their attachment to the franchise dissipates a little bit.”
In this article:Final Fantasy XV, Hajime Tabata, PC, Playstation 4, PS4, Square-Enix, Xbox One