In a recent interview with Gamingbolt, Hellpoint’s Technical Director Marc-André Jutras talked about Cradle Games’ experience with the Playstation 5’s Tempest engine. Jutras said that Tempest has been able to handle 3D audio extremely well and has been super easy to implement. Stating:
“3D audio has been around for a long while. You could have it running on existing consoles easily… but not a lot of game do, because it pretty much takes too much CPU time. Until now, it had to run software.”
“But now it’s hardware accelerated. It means there’s no reason not to use it. For us, it will most likely mean PS5 might sound better with the flick of a switch. Assuming you have the audio system to handle that. Also means we could have a CPU thread freed from heavy audio computation! Even if both consoles had exactly the same CPU, having a specific task being hardware accelerated can be a huge boost for the CPU.”
Hellpoint and the Playstation 5 are scheduled for release later this year.