Speaking with IGN, Rare Executive Producer Joe Neate revealed they will be adding microtransactions to the game three months after the game is launched. This will come in the form of a major content update. These microtransactions will be cosmetic only and not in the form of loot boxes.
“Our focus at launch [is] on a great game experience. When we deliver this first major update, that’s when we’ll turn on the ability for players to spend money optionally.
“We thought long and hard about what’s right for our game experience, and the key thing we think is that it has to add to the fun, social nature of the game. So anything in this area will not impact power or progression, and you’ll always know what you’re getting – so that means no loot crates.”
When questioned about the reasoning for adding microtransactions, Neate said it was due to the increasing cost of production.
“It’s always an interesting topic, but ultimately I have to look at the reality of running a game-as-service as a business. My goal and everyone else’s goal here is to have as many people as possible working on this, and just keep giving people reasons to return, reasons to have fun. We have to run that like a business, you need revenue coming in.”