The Unofficial Patch Project Team have released the unofficial Fallout 4 version 2.0.3. This patch adds numerous Actor, Item, Mesh and Quest fixes.
The patch is available for download here and you can view its changelog down below…
Official Patch Merges
- New keywords for power armor paint introduced with patch 1.10.64 have been added.
- Keyword data for the Gatling Laser added by patch 1.10.50 has been added. (Bug #23373)
Actor Fixes
- LCharStingwing was missing its leveled list flags. (Bug #23166)
- Removed unused script properties from REProtectron. (Bug #22345)
- Kelly the Brahmin Vendor’s AI package has been fixed so she won’t simply stand idle in one spot anymore. (Bug #23343)
Item Fixes
- SecurityBar01, SecurityBarBase02: Missing properties added so these will function correctly when used. (Bug #23573)
- Removed a duplicated item from LLI_Armor_Gunner_Outfit_Arms100. (Bug #23126)
Mesh Fixes
- Blood packs were missing the plastic tubing other medical packs have attached. (meshes\props\bloodpack.nif) (Bug #23170)
- Trifold American Flag objects had bad snap point alignments in workshop mode. (meshes\props\trifoldflag.nif, meshes\props\trifoldflag_prewar.nif, meshes\props\trifoldflagempty.nif) (Bug #23215)
- Glow sights on the Deliverer were too bright, causing bloom distortion. (meshes\weapons\covertsidearm\covertsidearmnightsights_1.nif) (Bug #23366)
- Fixed a portion of the X01 power armor being out of position. (meshes\actors\powerarmor\characterassets\Mods\PA_X1_Body.nif, meshes\actors\powerarmor\characterassets\Mods\PA_X1_Helmet.nif, meshes\actors\powerarmor\characterassets\Mods\PA_X1_LArm.nif, meshes\actors\powerarmor\characterassets\Mods\PA_X1_RArm.nif) (Bug #23551)
Quest Fixes
- Molerat encounters at Rotten Landfill should now clean themselves up properly if the molerats are defeated. A missing alias for the second scavenger has also been replaced. (Bug #23602)
- Cleared invalid properties from REChokepointSC03. (Bug #23068)
- BoS100Fight needed to have it’s HealthAV property initialized in the script. (Bug #23080)
- Cleared invalid properties from RETreasureHuntSC01. (Bug #23098)
- Cleared invalid properties from DLC01REObjectSC01. (Bug #23111)
- Cleared invalid properties from DLC04MQ00Gunners. (Bug #23118)
- Fixed RECampKMK02 to point Alias_Friend01 at the correct reference. (Bug #23130)
- Cleared invalid properties from DN066. (Bug #23143)
- Fixed RECampSC03 to point a topic info property to the right entry. (Bug #23162)
- Cleared invalid properties from REObjectJS01. (Bug #23164)
- Cleared invalid properties from DN102. Also set 2 aliases to optional so the script that clears them can actually do so. (Bug #23230, Bug #23231)
- Cleared invalid properties from DLC01MQ04. (Bug #23267)
- Cleared invalid properties from DN083_Barney. (Bug #23316)
- Flagged 4 aliases as optional in DN143 so that the script that clears them can actually do so. (Bug #23410)
- Cleared invalid properties from BoS101. (Bug #23470)
- Cleared invalid properties from FFDiamondCityWanted01. (Bug #23472)
- Cleared invalid properties from BoS101ArcJet. (Bug #23550)
- Removed “run on stop” flag from the final stage of MQ102 and corrected the script to close it down properly. (Bug #23077)
- DLC01REObjectKMK01 had a scene property incorrectly pointing to a static reference. The rearming trigger for the encounter has also been fixed so it will run properly. (Bug #23119)
- Replaced missing sound marker for DN102. (Bug #23229)
- Fixed communication errors between the various treasure hunt quests and their master control quest. (Bug #23561)
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